Hi i have a question. I am thinking about using unreal engine as a renderer.My question is if i make my animations with environment in 3ds Max how can i import it to engine? I know i can build my environment in engine then get skeletal meshes but i want to get exact cordinates from max to engine for my characters and i…
https://www.youtube.com/watch?v=z4stQo-Om40 This is a fan art piece I did to demonstrate my skills as an environment artist for games. It's running in Unreal 4, and I based the design off of a concept by Jessica Smith, accompanied by the Zelda Theme by the London Philharmonic Orchestra.
G'day G'day is there a way I can generate foliage on static mesh in unreal? For example, I (like pretty much everyone) like using the world align blend to have a moss material blend on top of rocks, I was wondering if it's possible to spawn small moss cards using the same mask. cheers in advance.
Hey guys i'm currently modelling a room to be placed into unreal engine i'm not exactly sure whats the best way to pull it off. Should I use a cube/plane for each wall or should I create a combined mesh encompassing the room. As seen in the picture. This room is located in the basement of the ship connecting to a hallway…
Hey y'all! I'm at the point of putting finishing touches on this scene and I'd like to know if there's something I am missing that could push it further. This is my first environment and first time working in Unreal so I'll do my best to incorporate your feedback to the best of my technical ability. Cheers! model Ref -
Hi guys, do you know why i get the following issue in UE4? Unreal Engine 4. The Lightmaps are ok (green) and the light was baked on production. Yes there is a UV seem, but why do I get such an ungly border. In Substance Painter and Marmoset everything Looks fine. See below. Substance Painter Marmoset
Hello, I wanted to share my latest project with you. It's a unreal engine game environment. Here is a youtube link: https://www.youtube.com/watch?v=v4c7S6oHWz8 https://www.artstation.com/artwork/B1q1Qk I would like if you guys could give me some feedback
Is it possible to make a basic gradient that uses constant3Vectors to control the colors and that I can use to overlay on top of a sample texture in Unreal 4? I'am making grass planes and I want to use the gradient to match the ground color, the problem is the ground color may change depending on location and I want the…
Here's some models I've been working on for http://www.leapinteractive.co.uk/ for submission to the Unreal Marketplace and Unity Asset Store. It's been quite a learning curve - primarily in the area of creating PBR materials that offer a load of flexibility for the user. All of the assets needed to have different colour,…