Is it possible to make a basic gradient that uses constant3Vectors to control the colors and that I can use to overlay on top of a sample texture in Unreal 4?
I'am making grass planes and I want to use the gradient to match the ground color, the problem is the ground color may change depending on location and I want the grass planes to match that color change.
I've searched but all I can find is Gradient mapping tutorials, which isn't really what I want.
I've played around with the TexCoord to get a gradient, but I cant use that as an image input.
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