In search of an experienced level designer and world builder for Proelium Tactics. Must have experience with UE4. Candidates without a portfolio will not be considered (little experience with level design is ok. This is primarily for world building/set-dressing). This is not an environment artist position. No or minimum…
Hey guys, I have an asset that I textured in quixel and have brought over into UE4. I'm getting a lot of very bizarre splotchiness all over the mesh though, and can't figure out why. Does anyone have any suggestions? 3DO UE4 Maps Albedo Roughness Metal
Hey there, I put my asset into UE4 and the lighting looks really weird, there are black stripes going across it. It looks fine in UDK so I can only imagine it's something I'm not seeing in UE4. Can someone help? :O
After mainly working on interiors I wanted to try my hand at an outdoor environment. So I decided to try recreating a scene from Studio Ghibli in UE4. If you haven't seen the film here is the reference: And My version in UE4
Hey guys, Wanted to share a WIP of a current
environment I am working on. The overall layout is based on this
concept: chris-dien-temple-of-tyr-interior.jpg I want to give this environment a more
roman look and story so I'm thinking of having the center statue be of some
roman god or goddess. The statue that I have is only…
Hi Everybody! Been working on a range of medieval style props recently for a strategy RPG game. All the assets are within the same 4k Atlas and many of the assets are customised to look different with the use of material instance parameters in UE4. My plan is to put the assets on the UE4 marketplace when I'm finished. C&C…
Hi!I don't really know if this more UE or Blender topic. I'm doing the rigging stuff to Unreal Engine 4 with rigify workflow. It works perfectly, but it requires from you retargeting animations from marketplace. I'm thinking about to simplify the workflow with getting rid of "retarget step" on the engine and animating…
This thread is for my UE4 Environment: 'Camp_Hangar', to show my progress and work across the next few weeks. I plan on making: 'An Aircraft Hangar turned Refugee Camp, Abandoned not too long ago. Set during a Golden Hour, in the springs of Eastern Europe, overlooking the Carpathian Mountains. A realistic style 3D…
A little cinematic I have been working on for quite some time. Trying out some new workflows, aswell as taking the opportunity to dive deeper into UE4. A couple of older shots, and the top one is latest. All ingame shots from UE4.
UE4 Developer Visual Purple is looking for a UE4 Developer for full-time on-site
work at our San Luis Obispo, California office. This is a staff position. The ideal candidate would have experience working with Unreal
Engine 4 in creating compelling gameplay elements and design, blueprinting and
coding experiencing, and the…