Subject: FPS MELEE WEAPON Objectives: High/Low/Uv/Bake/Texture Polygon Limit: 3000 tris Texture Limit: 1024 The idea in this workshop is to make a melee weapon of your choice. It can be something ranging from a 2*4 piece a wood to drain pipes to a dildo if you want. If you can swing with it, you can make it. Here are some…
@Justo looks as if the surfaces on the highpoly are not flat and the bevel shader is applying bevels onto teh edges crossing the surface. Can you share a viewport shading of the highpoly?
Roof Highpoly Sculpt Hi Everyone , This is Highpoly Sculpt of Roof , i will copy , Rotate and Place Lowpoly manually to create whole roof . This is just a small part
The more soft your HighPoly, the more work you have to put in your LowPoly :-) (When using the HighPoly without TurboSmooth and support Edges for your LowPoly)
Bunch of people are getting that issue, basically you're getting that faceting from the highpoly not having proper smoothing/normals. Try subdividing your highpoly again and rebaking :)
Working on this guy a few days now - highpoly is roughly sketched out, so I started thinking about the colour scheme. Here's my current photoshop mockup ontop of the highpoly Comments & Crits on that fellow appreciated
Decided to make a thread for this. I finished the highpoly based on this concept by Shen YH and I'm going to start retopo soon. Here's a render of the final highpoly. More on ArtStation. Some early WIP images of the sculpt.
One thing that hasn't been clarified is whether or not this question is for highpoly modeling or lowpoly modeling. I jump in because the people above are giving answers for both highpoly and lowpoly.
Well, finished the rest of the details, reworked some of the shapes, and cleaned the geometry. I consider the highpoly complete, moving on to the lowpoly and UVs :) . Here's the end result of the highpoly stage:
Is that your HighPoly? Then you need to make your Edges a lot softer. The Softer your HighPoly is, the more normal Pixel you will get when baking on to your LowPoly.