Cool! The high poly is coming along really well. My only suggestion would be to think about the smaller details. That's where the model really comes to life. Adding stitching on the clothing, a belt buckle instead of a continuous strand of leather and so on. If he's a nobleman, maybe a heavy money pouch attached to that belt would really sell it as well
definitely right about those hands - don't know why I've never noticed that
@Dakkon: I see what you mean, I'm also not too keen on that belt, probably going to change that. You can also expect a little more detail on the cloth on the final textures, this is just a more or less rough mockup to play around with colours and patterns.
Also, you might want to have a bit more of a cinch in the waist. Right now there is a little bit of one, but it looks like the belt is just hanging there. The cloth would be flowing over that a bit, and it would hug the character's body a bit more closely.
The cloth textures look good, but there's something about the way his arms look that is bugging me. It looks like his shoulders are way too wide for a man of his build. Try to bring the arms in a bit, closer to the torso. Like so:
The collar looks strange, maybe add some embroidery to the edges.
thanks for your comment fogman - I totally agree about the collar - it definitely needs more detail!
Regarding the arms: I built the model using Gauss's proportion studies as a reference, so yeah he's got the proportions of a rather well build male...I definitely see your point that this doesn't really fit the character, unfortunately the model will have to share its rig and animations with other male models and thus I can't go much away from the ideal proportions.
zenarion: foggy is right about the arms. uve got a nice coaty cover around the shoulder and then you narrowed it down to fit the body outline. its not so much that arms are off as what he's wearing should be some inches off from the body, baggy, and proportionally so. dont think about it as distances in x-y from the body outline, but as radius of form around the body.
the dark mod looks great!
i hope u can do a better job with the AI than t:DS did.
have u guys tried contacting eric brosius for some music?
Replies
@Dakkon: I see what you mean, I'm also not too keen on that belt, probably going to change that. You can also expect a little more detail on the cloth on the final textures, this is just a more or less rough mockup to play around with colours and patterns.
it's around 3900 tris and therefore a little more than I actually planned...
quite a lot are spent at the head - though I'm not sure which loops I should get rid of to keep a good animateable mouth
didn't do the hat yet and will probably refine also the textures a bit...
The collar looks strange, maybe add some embroidery to the edges.
Regarding the arms: I built the model using Gauss's proportion studies as a reference, so yeah he's got the proportions of a rather well build male...I definitely see your point that this doesn't really fit the character, unfortunately the model will have to share its rig and animations with other male models and thus I can't go much away from the ideal proportions.
We wait eagerly.
the dark mod looks great!
i hope u can do a better job with the AI than t:DS did.
have u guys tried contacting eric brosius for some music?