Hello, I want to drop my job and move for custom asset creation. But, not instant ofcourse, but during this year. Please, anyone could you give me some advices, for best workshop games and marketplace themes, I mean something exept dota and CS.
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Hey, have just started putting hair on my character and I wanted some advice on the best practice to achieve this hairstyle - long and wavy on top and shaved on the sides (pic 1). I'm going for a bit of stylised realism similar to this awesome piece by Hernan Zuniga (pic 2) I've currently tried Fibremesh with the view of…
You might be buying a literal brick looking at some of those prices you mentioned. At least from what I've been seeing, they look too good to be true, even for refurbished models (4090 for $900?). So unless you know the seller or why they are so cheap, you are right to be cautious, not just in case of the 5000 ones. Edit:…
Hey guys, I was just wondering what the best way to post up wips of my models is for critique? At the moment i just take a 'Print Screen' of the 3ds max viewport and upload that to Imageshack, and also use the Shift + Q render screen to take a render of my model to go with the viewport screen grab. As you can see im quite…
In my opinion the best way to get started is to simply start. Don't worry about critique or the best path when you're just starting out, just do it; do things the wrong way, fail, learn from it. Critique is great but don't worry about it right now, advice I've heard a lot in the art world is: keep a private sketchbook that…
Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…
Man! Thanks so much everyone for your varied and thoughtful feedback. It's definitely awesome to hear your guy's feedback on possible strategies that could help me not just feel better about the journey, but get there a little sooner. Pior: Yeah. I totally understand. I think I'm pushing myself a little too hard in some…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
A few pesky questions I've been baking my AO maps in blender for awhile now, because with mirrored parts using the same UV space, I just find it easier to setup than exporting OBJs in and out to xnormal. But should I be using Xnormal, is there any real advantage? - Is it a good idea to setup planes and other objects to…