KS Call of Duty 2 requiers 512megs of video memory, it wont slow down if you have 256 but the textures looks like mud (because the game sets the texture quality automatically based on the amount of memory available). And you need atleast 400W PSU (the 40W is a typo by malcolm or he lives in 1983) but i would get 450W just…
You are trying to fit a square peg through a round hole. Either go way down with your polies and texture resolution for that oldschool look or take a look at some texture sheets from the times when 256 for a character was acceptable. For example: https://tcrf.net/Daikatana_(Windows)/Graphics
The Bamboo Create is a decent size, don't worry about the pressure levels, I doubt anyone can actually tell 256 and 512 apart. Monoprice also has some good cheap tablets http://www.monoprice.com/products/subdepartment.asp?c_id=108&cp_id=10841&cs_id=1084101
Ok, now this is super strange. I redone UVs and the sould be perfect... and the almost are while mesh is facing lamp, but when it isn't it makes this strange dark spots. (Resolution cranked up to 256) New UVs (4px padding between islands, streched vertically as said in material provided)
Re-worked the Recognizer a bit. Made the base texture a bit brighter (about 25% moreso) , adjusted the pilot area and also shuffled some UV space and optimized tris to squeeze in two decal floaters for the text and emblem. I think it was worth it. Tri count is 256 exactly.
most of you have probably seen sporadic progress shots in the wip thread, but thought I'd put the finished product here. 3999 tris, a 512 for the body, another for the armor, and a 256 for all the cloth. Ciconiiduine [stork man] concept beauty render [or what I'm passing as one] naked orthos: armored orthos: submission…
Hi PC, What is up with this? I can bake everything fine at low settings like 32-64 LM res, but if I go to 256-512I get errors of overlapping UVs. This happens on quite a lot of the assets in the game, and I dont understand why. Can anyone shed some light on this?
Hello, Currently doing some mod work on pvk (www.pvkii.com) I have been working on the assasin for around a month and would like some feedback. There is no specular or texture normals and alot of the texture is base colours still. Thank-you. 1x 512 (face, will be 128 or 256) 1x 1024 1x 1024 (maybe 512) around 5k triangles,…
I like gifs. I like them because they are like images so you can upload them to image hosting websites, post on forums, and so on. and i love them because they can have animations. Theres just one setback which is the 256 color color pallet. Im wondering if there is another format like gif which acts like an image but is…
Day 2 of the Household Props Challenge: Desk (300 tris, 256 diffuse) Only had enough time to quickly blockout my texture; most of my time was spent trying to push as much silhouette as I could within the tri limit. A bit tricky for something that's a little curvy!