Hello, So im doing another Monster Hunter piece. This time, a monster. The Arzuros. Basically a spiked crocodile/bear thing that drools a lot and likes honey. Im doing my own stylized interpretation of the monster and as such im doing my best to use ART of the monster as ref whenever necessary, and really trying not to use…
Hi there! Haven't been there for a while! I'm happy to share my latest Unreal environment where I had a lot of fun experimenting with multi-angle light photogrammetry, gaea and speedtree. See the artstation post for full breakdown!https://polycount.com/post/discussion/www.artstation.com/artwork/x3gVr2
@CaesarAlbertus Thanks man! I actually ended up developing a really excellent skin shader technique in Marmoset that matches the Overwatch skin tones almost exactly so that should really help nail the style when it comes to that part. @Brian"Panda"Choi Hah, I know right?! I've seen loads of interesting fan ideas for OW…
Alright here's my next project. This will be the most complicated environment I've done to date. I picked this environment for two reason. The first, I really wanted to challenge myself when it comes to lighting. I think this scene does an amazing job of showing off an amazing lighting scenario and I want to see how close…
General Rules: 1) Make it awesome (requires extremely harsh self criticism). 2) If basing off of concept art, credit the artist or company 3) If the artist can be contacted, ask permission to use it in your folio (and if they don't respond, then don't use it... just mpo on that last bit). Using something that is already…
Hello! I've started a new environment, sort of a fan-fiction of what a new Chozo temple could look like in the Metroid Prime universe if I was assigned to build it! Sorry if I make some new member mistakes; I haven't been a part of a forum community for a long time, and I joined here on Polycount specifically to share this…
Hey guys Recently along with some class mates I got the chance to create some environment art in the style of Rare's new game Sea Of Thieves as part of our Games Art MA at Escape Studios. I wanted to share the final results of the project up here. There were 5 of us working on the collaborative project over 8 weeks. Was a…
Hello! :) Awkward-Games, a company three of my friends and I created, is looking for concept artists and 3D modelers to join a project named Worlds at War (WaW). What is Worlds at War? WaW is a game that blends classic RTS strategy with FPS action in an intense multiplayer environment. If you'd like to read more about how…