Hello,
So im doing another Monster Hunter piece. This time, a monster. The Arzuros. Basically a spiked crocodile/bear thing that drools a lot and likes honey. Im doing my own stylized interpretation of the monster and as such im doing my best to use ART of the monster as ref whenever necessary, and really trying not to use any screen grabs from the game itself. After talking with some other artist who do fan art, this time i tried to go as far as i could on the sculpt without using any refs, basically just going off my memory of what the monster looks like. When it gets to the point of some of the smaller details though, thats when i pulled out the refs. Ive included a ref sheet though for those who may not be familiar with the game. Same as with my hunter model previously, im going to use the sculpt to get the forms and some mid-level detail, bake out the AO and then paint the rest. I plan on only using diffuse and probably opacity. Either way, here is the ref sheet. and where the sculpt currently sands. Have at it!!
Next ill be refining the fur. I think im about done on the shorter fur on the belly, but the longer more bristly fur on the edges of the back shell will be a challenge. If anyone has any suggestions for that let me know. Also still have to refine where the finger/claws meet the scaly lump of hand as well as a few other things. So yeah, let me know what you think.
Replies
With that said, I think you are going into fur and surface detail a bit too early. There are forms and muscles that aren't very well-defined. The underlying structure of his chest and arms stick out the most.
Call me crazy, but that's what's sticking out most to me.
Calling it. More to see on my artstation. Thanks to those of you who followed!! Now, on to the next one!!!
With your future projects, you may want to remember that detail isn't everything. The trick is to strategically apply details where necessary.
Still, pretty good. I really like the drool.