Ok, so that kinda works. The problem is getting it to loop and fade in and out. If I let it fade in and out, it will do the fading for every loop cycle. Also, the only way to loop it in Kismet seems to be putting the Finished output back into Play....
Just in case you guys didn't know, this functionality is built into Swift Loop. After dropping in a loop, hold control+alt, and you can click and drag the last loop you created. It will conform to whichever side of the ring it's closest to.
Blender has this feature where if your dropdown menu grow too long, it will became vertically scrollable. Problem is, it's quite easy to scroll pass an item and Blender has another feature where the highlight loop back to the top of menu. I want to prevent that looping, is it possible? (For example, if I scroll further in…
Hello, I have a problem with making loop selections in Maya. It usually makes the first loop as I want it - e.g. horizontally. However, when I pick the next two polygons it will always make a vertical selection and go up and down instead sideways. So how can I avoid Maya from selecting loops in a "cross" fashion? I can't…
Hey guys, Is there an easy way to tell a particle system to loop in a level just so you can see it for testing while in-game. I know I can restart it in the level from Cascade, and I can also add a Matinee and just have it loop there, but I was wondering if there was a simpler way. Thanks.
I need some help with how I should construct my loops, for the main road no problem but for the smaller sections I don't know how to implement a loop. I can use nurbs but I want some challenge and use subd. http://imageshack.us/photo/my-images/41/subdcivil.jpg/
One thing I would recommend is to make sure that when one surface connects to another there needs to be something that holds the two surfaces together. The loops on the apron could use some detail to show how the loops are attached onto the apron. right now the loops look too perfect. The apron has some nice folds in it…
Need more geometry : One loop at the back to support the internal cut for the hammer channel. Two loops along the length to support both sides of the slide, you can also change the flow of these to be one continuous loop like the front on the back.
Oke idid now and added some more support loops to my mesh. but i got another issue http://gyazo.com/38f231c2194615ea6bd3c2006be20744 without there a edge loop. But if i add a edge loop there to fix it i get this. http://gyazo.com/40e7078ac213b968651a2da155622377.
Thanks for the crit Psyk0, Ill revise the mesh more and knock off a few edge loops. I take it by support loops for animation, you mean another poly loop ethier side of the joint? Ill repost a new version tonight.