absolutely true... they are on the money... we just hired a guy here with a similar portfolio, but he also had a bunch of game art as well to compliment it. we appreciated that he was an artist first and a game artist second... the other factor that is in effect when looking to get your foot in the door that i didnt see…
Vig, if you specialized , right now, and tried out for effects guy round here once you had created a good few effects, you COULD end up in a big successful company far quicker than by building up through experience at other places and you would not be the first person to get a job here by doing that. Not that I'm saying…
Listen to Firebert he knows his shit. Instead of trying to justify everything for each crit, I would highly suggest at least trying what they are recommending you do to make it better. on the subject of the UVs, hand packing them as tight as possible is a really fundamental skill that is required of any artist in this…
Thanks so much for all of the helpful replies so far. I appreciate it very much. Daz I totally agree with you about the hands. It's a constant struggle of mine to model manly hands. I'll also work on my shading a bit more in my diffuse map. I'll lower the spec on the cloth as well. I was going for a heavy wool type of…
Hello everyone! My name's Christopher Albeluhn. I've been working hard on a tool for the past few months to allow artists to paint textures directly inside the Unreal engine without dealing with a third party app. I wanted something to quickly load up, reference the textures I want to edit, have a quick and easy exporting…
Hey guys! Hope everyone is safe and sound :) Yesterday I handed in my pre-production document for my final major project, thought I'd post it below to see what everyone thinks! Any feedback is welcome :) The idea of my project is to create a medieval town, with a really interesting castle in the background, sort of looking…
Blizzard Entertainment is looking for an exceptionally skilled 3D environment artist to work on our Heroes of the Storm and StarCraft II universes. The ideal candidate has extensive experience designing, modeling, and texturing a diverse visual range of in-game, real-time environments and props. From awesome critters,…
Hi, I'm looking into setting up the correct settings of all of our textures in UE4. I read through epic's documentation on settings but they explain roughly what the thing does, but don't go into specifics what settings are needed for specific projects. So I have a couple of questions about these 3 important settings. 1)…
Today, Fred Hultqvist announced the start date of Dominance War V: February 28th 2011. Contest Information: * Dominance War V Main Challenge will begin February 28th 2011. * To reduce workload and epic costs, all cash prizes will be eliminated. Only top 1st-3rd artists will receive prizes, but there will still be a top 25…
Moon Rock Industries is an ambitious and creative team aspiring to make perfect games for the iPhone and Android. Our aim is to develop small, yet fun and original mobile games at a fast rate, in order to provide our staff with a plethora of titles to add to their resume. We strive towards quality as well as quantity. By…