I'm looking to speed up my pc by adding an SSD (It seems to be the best solution). It's a Gigabyte GA-EP35-DS3R board http://www.gigabyte.com/products/product-page.aspx?pid=2743#ov and I'm leaning towards a 250GB Samsung 840 EVO http://www.samsung.com/uk/consumer/memory-cards-hdd-odd/ssd/840-evo/MZ-7TE250BW (unless there…
Are you a superstar Asset Artist who wants to work at one of the industry's leading developers??? Can you: Demonstrate both hard and soft surface 3D modelling techniques? Demonstrate PS3 / Xbox 360 quality texturing (Diffuse, Spec, Normal)? Demonstrate the ability to UV complex objects efficiently? Demonstrate a…
working on model(2500polys)noticed in material editor under my diffuse texture that there is a colour option that you van raise to 100% (seems to increase brightness)default is 0(seems to make it darker as if lots of shadows are on model) can also check and a colour appears of which you can change.I have no lights only…
1944 Game Home Page Hi All For anyone that may be interested at taking a stab at next gen game development. An indie dev team (Frantic Games) is currently developing a Next Gen game. This is an indie game with great prospects of for commercial success. We have developed a complete HL2 mod which is soon to be released. But…
Hey guys, see the blurb below and let me know if any of you can help! It's a good challenge that would fit in well into a portfolio. We are able to pay 200GBP/250EURO/310USD. We are currently in the process of developing beta 2 of International Online Soccer: Source, a mod for the Source engine (iosoccer.com). In terms of…
Here is video where i try to explain the issue. 1. Imported model with UV-s 2. Trying to paint with particle brush but has heavy lag and many particles stay in mid of air. * Model was sculpted in Zbrush * UV-s were done in Unfold 3D (Using UDIM-s) * Basic textures were done in Mari but are not imported to substance I…
Hey guys, I am drawing a bunch of portraits with the intention to sell them on the Unity asset store down the track, just wondering if it would be better to create them at 1024px square or just go ahead using 1000px square as I originally intended. I know textures are better to be 1024 but would it matter for portraits?…
Chasing a concept artist at Defiant Dev in Brisbane, it is an on sight gig. Any questions let me know! http://www.tsumea.com/news/250118/concept-artist-wanted-for-defiant-development
Hey everyone, This is my first Artstation challenge and I'm excited to share what I'm doing and plan to update along with my artstation submission. I chose both a shrine and portal designed by Kelly Kynock for the design phase of the challenge. Here's a link to her…