Tech Animator (Rigger) * Barcelona, Spain * Full-time Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft…
Lockwood Publishing Ltd is Mobile Games Company based in Nottingham. Lockwood has developed Avakin Life published on Android, Amazon and iOS. Avakin Life is a free to play mobile virtual world which is targeted at a 17 – 40 year old female demographic focusing on socialising and fashion. Avakin Life is in the top 400…
Andrew 'dr1ver' Maximov has a great thread going about how to do more with procedural materials In his thread "The Desert" he covers some interesting ideas on how to blend materials together procedurally. These aren't your fathers procedural materials that stand out as a hallmark of the early days of 3D. Andrew is floating…
alright, I'll try to help, I've worked on 5 MMOs as an artist. I do have to say, you sound like you're biting off more than you can chew. I've got a good amount of experience and I'd consider a 2d platformer too complex for a first game. If you've never made a game before, I suggest making a simple block puzzle game like…
Thank you alot dude, I would be glad to be suggested as tools makers with Valve, it will help me to maintain a real support and development for MESA. for the history note, I developed MESA to work with my own mod project powered by the source engine ( Jurassic-life ). It worked nicely with mesa 1.1 and mods before that sdk…
Polycount is a two way street. I see stuff like "this should be in the wiki". It's OUR wiki built by everyday members of the community (mostly Eric Chadwick), sign up, help the guy out, and add it. "I don't get any replies!?" How many times have you tried to help other people? Even if you're not sure its the best answer,…
So I have spent the last couple of days learning a bunch of new things and wrapping up the sculpts on this pillar. So first up will be the final High Poly sculpts from Mudbox. So again, I feel that I learn a lot of new techniques and these pieces reflect that from what I have previously done on this project. Next up, here…
Short answer:Nope Elaborate answer: When I was in the situation I wanted the same setup in between different projects, I often duplicate my mari scene (when you 1st open mari, right click on your project and duplicate / rename it), then I open the new one, and import the new object as an object version. I then remove the…
Ok I have just had a quick look I will drop some progress stuff here sorry about the lack of order and chaos It was finished well over a year ago and some is still on my old laptop and this is all chucked together. As far as the workflow I don't have many renders for now so I will do a mini write up of my experience. So to…
There are lots of different factors here. I actually made a career change once I figured out that you could actually make a living doing art. I already had a BA in International Relations of all things, and wanted to do 3d after always doing 2d art as a hobby. This was in 98, and all of the software was very expensive,…