http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/ https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/index.html http://www.marmoset.co/toolbag/learn/pbr-practice http://www.marmoset.co/toolbag/learn/pbr-theory With pbr you can use…
Working on exactly this. Developing my 3D prop workflow by learning the ropes of Substance Painter and understanding PBR and UV's in general. Gannon said:
Wow a lot of great resources. In addition, when Megascans and Substance Designer ships with PBR Gametextures materials it should be easy to get the values.