Hi , I would like to render my 3D character in Marmoset, however I am creating the texture in substance painter , I am painting the hair and slashes on 3D planes geometry...but I noticed when I am painting my planes (hairs strips and slashes) I can not see the back culling options , I am doing the cheapest way for my…
I decided to do some experimenting with the Substance Maya Toolset Mel script written by @Froyok and I've run into a problem I can't think of an easy solution for. When I try to run the template baking it won't generate any of the inputs. The error I get is this: Found no parameters in "test.sbsar" So I opened the script…
Hello everyone. I'm having some issues with colorID maps. These were pretty straight forward in painter but substance designer is a bit of a challenge. I use to mask things by channel and it worked fine. however the biggest problem I have now is working with an object that had more than 3 materials. I would like to mask…
Hi there... Question... Do you guys ever use the Bevel filter in Substance Painter? and if so, do you have any examples or workflows of when to use it? I've tried googling, but there is so little on the topic... thanks for any help
Hi all, I have a question about what I'm showing in my screenshot here. I have been messing with the different layers to have the Specular Map look similar to the Diffuse/Albedo Map I have here displayed. I have been trying multiple different blending modes to have the different layers appearing correctly so that it…
I've been working on some stylized wood materials, and I'm starting to feel the limitation of my skills in Substance Designer. This is where I'm at right now; But this is the level of quality I'm currently aiming at; I'm not satisfied at all with my work right now. I've been struggling fruitlessly to get the material to…
I think the other guys have covered how to deal with it.. but.. What I mean is that if you choose (255,0,0) as your mask colour then that is the only colour value that substance recognises - any blending in your ID map is ignored - you end up with a simple 1 bit on/off mask. you can tell substance to widen it's range to…
Find yourself asking that age old question: 'Why aren't my normals displaying correctly?' Spent some time today working through Marmoset 3, Substance 2.5 and Unreal 4 seeing whats different between each program when it comes to displaying normals baked in 3dsmax. I've collated some information and images below for the…