Hello! I want to share some of my artworks that I did last year for the portfolio. Feedback and critiques are all welcome! Artstation: https://www.artstation.com/artist/ziwuxin Personal Portfolio: http://junliangzhang.weebly.com [UE4] Sci-fi Core: Introduction: The level was made by Unreal Engine 4. The level is more…
My (very small) studio is working on an upcoming 2D mobile card game. It is a horror-themed multiplayer game. We're looking for someone to come into the project as a 2D animator. We would require a combination of 2D sprite animations, keyframe animations and Unity particle effects. Requirements 1. Some experience working…
I am looking for a 3d animator with experience in Mecanim Unity 3d. We have built some 3d characters in Unity 3D Game and need someone to rigged, skinned low-poly monster/character and may make the animation for them. if you have interested in this project, please show me your resume and the link of your works to my email:…
I’ve been trying to set up this rigged character in Blender with the help of the Rigify addon (plus Rigify to Unity), and it basically has all the bones we want in it so far, but after importing it into Unity, there seems to be an issue with it figuring out how to put the rig together, apparently caused by a mixup between…
it is udk yes, we did a lot of prototyping for different approaches in unity, we will show some of those prototypes that got a bit further later on. For example we did a more casual version of pinos journey with an easier to produce artstyle. Or we worked on a turn based version with battle ships you control. But we…
I've started working on a new project, something a little more straight forward... but good news is I'm already running into annoying bugs... collision collision collision... COLLISION! Here is what I have so far - The basic idea is to just keep jumping off boxes to gain points (highscore based). As the score grows I want…
Hey hey. Hopefully someone can help me with this. I'm having a lot of trouble trying to sort this out. I'm using Unity 5.3 and my texture with the Standard shader (top version) looks super washed out. When I switch to Legacy Shaders/Diffuse (bottom version), it looks how it's supposed to. Are there certain settings I still…
Hey i dont know if im the only one getting this issue but i seem to be unable to pick up weapons off the ground after the initial room, and also cant wait to see this progress further
Hi, So after going through so many blogs and forums related to Unity lighting artifacts (specular wobbly, dark spots, seams, shadow acne etc) I have finally managed to get some acceptable result. Will be posting the full workflow guide. Used Directional Specular mode with real time resolution of 1 and baked resolution of…
I'm trying to get used to working with Xnormal for making normal maps, but when i finally work everything out (seemingly) and get a good looking map that renders correctly in the xnormal 3Dview i find that when i import the normal map into substance painter or unity it is being rendered all wrong. almost all Xnormal…