So, after working with this rig for a while I put it back to the bind pose and noticed something odd The bone was not like that (before) and was actually like the others. I clicked the actual joint and noticed something I have never seen before: I have no clue why this is happening and dont want to revert back 3hrs worth…
Hello everyone. I have recently finished a render that I am happy to share! This was my first time modelling a vehicle. I have always been scared to try, as I assumed dark magic was needed to create something like that. Turns out all you need is 3 hours and about 100 references :smiley: My Artstation has a render that is…
This was submitted before i could work on the textures but here it is and you can go see the one at gameartisans if you want it has the flames i added. Also i am posting a thread for this for C & C so please share what you think i can add to this, thanks for checking this out and helping me. First PBR attempt hope you like…
So I did a test with help of engineering. Here are our results. Something has changed with the overall lighting/rendering that has made everything brighter in 2020.
Need urgent and fast help here guys. I'm trying to export an object with animations from a geometry cache (it's a duplicate of an object animated with muscle deformers) and Maya gives me the error message: "The FBX plug-in cannot export the Geometry Cache for the following reason(s): No set is selected for geometry cache…
So I thought I would finish this off with it's own thread, not 100% happy with it, but happy about finally finishing a competition, I think it's a first actually rendered in Marmoset 2, and textures partly created in Ddo well go vote on your favorites, a lot of good art in this challenge…
I like the specs of the ASUS Transformer Pad Infinity better, but wondering opinions by others. IPad has the highest display resolution but far as I know pressure level is still at...what 512? http://youtu.be/yhp9it10YHc
Saw this today, an eloquent description (I think) of why Polycount has persisted, and still remains quite useful. https://blog.discourse.org/2025/11/the-death-of-community-memory/
So when I am setting up my prop for an explosion bake, I will freeze my transformations and center my pivots.. But when I select both my meshes to move them, they go off in different directions. As if they both have different UP axis or something. My hipoly model will have Z pointing up while my lopoly will have y. Has…