plasmas are horrible with burn-ins, thier life is shorter than all other technologies, thier resoltuion is usually lower than other technologies...etc. as you cna tell i am not a big fan of plasmas however if you wish to fix your burnin try http://www.jscreenfix.com/ which is the place to go to to fix stuck pixels on lcds…
Hi all, I cannot seem to get the scale right between 3ds Max and Cryengine 3, its getting right on my tits!.. In principle its simple, Ive followed this link http://docs.cryengine.com/display/SDKDOC3/Measurement+Reference http://docs.cryengine.com/display/SDKDOC3/Measurement+Reference I understand in CE3 1 unit is equal…
Assuming that I have a scene with 20+ exploded low poly objects each having a high poly and a cage, which is the fastest way to bring these in xNormal for baking? The UVs are all packed on a single UV map. Currently I attach all the parts in a specific order and everything goes pretty well generally but when I need to make…
Hello, Here is link to my portfolio. ArtStation - Milos Grabez All projects in artstation portfolio are done through freelance projects for about ~20 days. I have to say that there was more space for detailing when it comes to HP and texturing. Also here is one WIP, that is currently in sculpting phase.
Hello i know it is possible to get quite pretty human head scan (using camera, photogrammetry) with only one DSLR camera, when the subject is still, and the lighting is good and you move quickly (not using a tripod) you can shoot around 20-40 photos and the scans i have seen look quite really good. The problem is: How many…
Hi there, I know it's probably not having a solid response but a common sense/way of approach. I'd like to hear under what condition artists typically make variation for an asset, and how many variations. While I know it really depends on the asset itself and how it's going to be used, there are some specific examples…
About NiteOut We're a team with experiences developing products at Google, Uber, Stanford, Berkeley & Rhode Island School of Design who are working on a new 3D Social Network designed around night life and music. It's an iOS and Android app based experience. We're a couple of months away from our Public Alpha Launch, and…