Hi, I'm an artist/animator that works in Unity/Photoshop/Spine/Blender. For the past years I've worked on Flash games in the beginning and then moved over to Unity, where I've worked on such Steam games as: https://store.steampowered.com/app/935270/Great_Heros_Beard/?snr=1_7_7_230_150_1…
About Us MFX is a boutique design studio in Malaysia specialising in design, animation and visual effects. A dedicated creative team armed with the latest technology provides award-winning service to local and international clients. Their work in 2D, 3D, special effects and design has won awards every year since MFX was…
8monkey Labs, Inc. is an independent game developer bent on counter-revolutionizing the game industry. As a breakthrough move to set itself apart from the rest of the industry, 8monkey Labs has decided to develop a next-next-gen title. One-upping the current-next-gen industry is no small feat, though. It requires a highly…
Hi,looking at your requirements,this is not a job for one single person.It can be ,but finding the person may be very difficult and even if you get lucky,he will be demanding a lot.I suggest you break your requirement into parts as per animation pipeline.Modelling artist, rigging and animation and a compositing artist.
Hi, my name is Desmond, I am a 3D animator and is currently searching for freelance job for either Cinematic animation, Game animation, Mocap animation or Series animation. I am most familiar with working on Maya. My location is at Asia so I might not be able to respond on time if we have different time zone. I am capable…
Hey so i am trying to animate a character for our graded unit game so im on a bit of a short deadline. I am following a tutorial from Tales Of Nalstone on youtube if you know him, its really well explained but i cant seem to get one part working. I put 3 joints down with three controllers at the pivot points, group each…
So I've done this, (reduce by 50%) and the result looks okay. But maya simply will not apply the damn "attribute" permanently. I want to permanently reduce the poly count. If I leave it as an attribute and then go to the game exporter to go to FBX, the resulting file+animation is completely broken. How can I do this? Can I…
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
There is this really good tool to make characters fast called Daz 3D. It has an asset store full of beautiful models, props, poses, clothing and all. Rigged and ready to use.Its only downside is that it's not good for anime girls. -> Do you know a tool like Daz 3D, that can make Girls like Koikatsu Party?…
Hello everyone! I am not sure if this is the right thread but I want to participate the Dota 2 short film contest 2016 however, I am not a 3D artist/animator; I specialized in 2D artist. I have created the rough draft of storyboard for this video. I can be contacted easily with my steam account or my deviantart and if you…