Hey so i am trying to animate a character for our graded unit game so im on a bit of a short deadline.
I am following a tutorial from Tales Of Nalstone on youtube if you know him, its really well explained but i cant seem to get one part working.
I put 3 joints down with three controllers at the pivot points, group each controller then parent them in the proper hierarchy.
I put the parent constraint from the joint to the controller.
then attach an IK handle and i get a matrix error and it goes all crazy.
I created a short video of my problem, could anyone tell me where im going wrong. Apparently it feels like a dependency loop error but im just not sure where im going wrong.
I would appreciate if you could take the time to watch the video and try to help me.
https://youtu.be/dfDMt7_dzjk
Replies
anyone got any ideas?
Then, for rotation, you orient constrain the joint to the controller. So your controller will control the translation trough the IK and rotation trough the orient constrain
Edit: oh, and don't forget to zero you controller transforms before parenting. you don't want double transformations.