Pre-story When we found out about Polycount contest, 1st idea was to make a skin in "Dune universe" (created by Frank Herbert) style. The legend stated that the Atreides family came from a noble family that originated in Greece on Earth, and that they rose to prominence during the Butlerian Jihad. House Atreides…
VFX Artist Cryptic Studios is looking for a talented VFX Artist. If you like to watch things blow up or use smoke and mirrors to dazzle and impress, we have a place where you can channel your fascination for pyrotechnics and illusions. Join the Cryptic team to create and innovate in real-time, next-gen visual effects for…
Hey guys, So... I'm in a month-long break right now and I decided to keep myself busy by giving another try to mapping for Source. My idea is to choose a map I loved in a game I used to play and make a map based off of it for an 'actual' game. I will update this post as often as I can and hope I will hear back from you, I…
Hey Jake. I like the details in the textures -- they work very well with the brightly lit scene. However, your scene is losing some points with all the monocrhomatic glowy bits. The scene is lit very white/yellow -- yet all the visible light sources are extremely vibrant turquoise Unless you plan on changing the lighting…
I think it just really boils down to one thing : Shareholders, or whoever makes the decisions in the company, are going to push people as hard as they can be pushed for as little in return as possible. Pretty much no matter what the company set up is, this is just fundamental truth. If one person has power over another,…
You have definitely shown your skill at modeling and texturing with what you have currently. All the assets appear to be game ready with a few minor adjustments. Which is good start! With portfolio pieces it doesn't hurt to go a little more with the topology just to add those small details to give a piece that pop. Overall…
I never used the term "straight UVs" in my post, but straight edges, which should be fairly clear — edges perpendicular to the U or V axis — but perhaps I should have said "Straight edge seams". If you have a perfectly square shape in 3d that isn't straight in the UV's that's just lazy unwrapping. Though you raise a good…
@dzibarik The floral relief pattern is the only photo-derived part of the gun. I dropped into the Royal Armouries while visiting Leeds a few months ago, and seized the opportunity to get some nice photo-reference. I began by extracting a single diamond shape (containing a subset of flowers) from the photograph and used…
Its really weird to me that i keep seeing people say this about the passion in the industry, that people enjoy the work. Yet im really not sure that these people fully understand that other human beings are taking advantage of your passion, using you and your passion, and abusing you, to make money for themselves. We have…
I went ahead and did it anyway. I was curious, and I've actually had this problem crop up before. Assuming you can Mesh > Separate (then delete history) your model to separate all the individual pieces, and also assuming that each piece only has UV information inside one of the many UV Sets, the script below will work for…