EDIT: It would appear I may have posted this in the wrong channel. Sorry about that people, and admins. If possible, please move this thread to the correct channel (I don't think I can...) ORIGINAL: Hello everyone. I'm fairly new to the sculpting scene and I had a question about zBrush. So I'm sculpting this skull right…
Hi! I'm a director with Blueberry. We're a digital fashion company currently operating on Roblox and Snapchat and we're looking to bring on fresh, new talent to our team to fill full-time positions for senior level artists. We're looking for additional senior level creative team members to help us with creating and pushing…
It's been a while since I posted here and I decided to showcase my latest piece of work. I got inspired by concept art from Warhammer Online: Age of Reckoning. I started practicing sculpting rocks using only TrimSmoothBorder and eventually got highpoly model with some rocks around it which I used for practicing before…
Proko basically just goes through Loomis' method of drawing heads. Which is something all artists should check out. My hunch is that you're not understanding heads because you don't understand what is under the surface - the skull. The skull is the best guide for understanding how the head works in a 3/4 view. Thinking in…
You concentrate too much on little things. 50% of the likeness is proportions and the next 25 is big shapes. If you nail them, the start of the likeness will be there, even if there are no details at all. Start by analyzing proportions and sculpting out all bones of the face so you could place them correctly. You need to…
Check out youtube videos from a woman named Lori. Patternmakerpro was her old website but i think the name changed to cggarments.com. If you search MD tutorials hers will be the first to pop up. Very useful videos and she is a professional seamstress, so nobody better to learn from. With the sculpting, just try to nail the…
Getting all the basic forms of head and having the entire head to the same level of detail is great advice. And of course working from some reference is always good too. The skull usually should have some angles to them and not as uniformly round as you have it, and watch for how the back of the skull transitions into the…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Some avenues of improvement you can pursue: -If you haven't already, just keep pursuing 'traditional' anatomical practices through sketching from reference and real-life. Google images exists of course, but I also found BioDigital to be pretty helpful in exploring muscles and skeletal structures. Understanding the visual…
My POV "Imposter syndrome" "Stuck in a rut" "Lack of motivation.....etcetera just a whole heap of arse grinding crap we as creatives are bound to struggle with because at our very core we're PERFECTIONISTS! *period* Basically an unattainable misguided attribute, many of us are pretty much cursed pursuing however what I did…