Here's a reference board for the look I'm going for. The bamboo ukiyo-e prints are my main reference, along with some sky refs (cloud shapes and moon placement), Japanese paintings, and photos of real bamboo forests.
We're developing Legends of Vica – a fantasy mobile RPG with a gesture-based combat system and AI-powered non-linear storytelling. The project is in early development and gaining traction – and now we're expanding our art team! 🧙♂️ Who we’re looking for: 🎯 Talented 2D Artists for character concepts, environments, and UI 🎯…
Hi, I'm experiencing a weird effect with the skin shader when its placed next to a non-skin shader...In the attached images you can see what I mean...Its like there is a self illuminating effect from the skin that interferes with proper ambient occlusion shadowing in these areas...I could reduce the Subdermis Scatter,…
PBS ARE the big deal for next gen ;) Some links from my collection: http://blog.selfshadow.com/publications/s2013-shading-course/ http://u3d.as/content/brian/physically-based-shader/4yS http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/…
Hi, I'm having a bit of problems with the update of the "Xoliul Shader". I used to have a working "Xoliul Shader" but since 3Ds Max 2013 it didn't work exactly how it should. There was an update that should fix the problems. But whenever I try to install this updated shader, 3Ds Max seems to go into a loop or something…
I'm currently working on a short animated project and I'm trying to go for the TF2 illustrative rendering style. I've looked at the white paper that was published but I'm finding it difficult to understand and replicate in Maya and Arnold Renderer since rendering and shaders are not my strong point. The aiToon shader in…
Hello, I am attempting to recreate the shader detailed in this presentation using Unity and Shader Forge: https://de.slideshare.net/jalnaga/custom-fabric-shader-for-unreal-engine-4 This is my current graph: https://i.imgur.com/XjuZgTc.jpg However I don't think the result is correct (the big blanket has the shader):…
after saying hello to you guys , and saying its been ages im jumping to my mind sticky point which is how thats 3point shader work , i tried xiolul shader and it didnt work for some reason for both (max2012 and max 2009) and i switch to another view port shader and i found the 3 point shader pro . and i cant use it as…