Jasonin3d: Thanks again man! I figured I would share my workflow for unwrapping since you asked someone earlier... Personally I use unfold 3d magic to do my base unwrap. If I need to flatten out a tricky area, like a face where the nose usually has stretching, I use Headus for that (the gui is ideal for flattening stuff by…
Hello everyone ! I have read several articles on normales maps and modeling, very useful for beginners. I have questions to ask you about my modeling as concrete example for a better unterstanding. My project is an oak Mantle Clock. I decided to create a simple object to understand how baking works. 🤯 1) I have flat…
Although Chinese New Year has already gone and all... I've been working on something in the spare moments I have at lunch when I'm not at the company gym haha... A statue for the Year of the Rooster theme :) The idea to do this literally unfolded with my neighbouring artist "James Mason"... Me: "I have no idea what I want…
Hello, I am struggling to find out good pipeline for hero character, 1. Character is sculpted in Zbrush 2. Retopology is done using Topogun 2 3. UV-s are done using Unfold 3D (UDIM-s) 4. Texturing is done in Mari. I have multiple maps * Base color * Displacement and Multy channel maps from XYZ texturing Now i am trying to…
since my last bug was a dud, i decided to post a genuine bug this time around: i'm a regular user of the "stitch selected" due to it being faster than going through the pelt. this time though, its bugged out. instead of scaling the piece down to fit, its scaling it up. here's a download link to the test scene: testscene in…
Hey everyone. I need a bit of guidance of the best possible way to UV a certain prop in question. I followed tutorials, tried plugins, but it doesn't get it quite right. I've been modelling for Maya 2011 for about a month or so, so please go easy on me :P I've been trying to unwrap this washing machine, which contains lots…
If you don't make shit that moves, it's 0 importance. People wanna see stuff quick. If you make animation it's 100% important. If you make environments, individual flyarounds/gameplay are a bit important and it might be nice to have your absolute best stuff in a really quick little demo. Like really we're talking 40 sec or…
oh great ! Thank you Monsieur ! :thumbup: I coudn't remember an example last time as my brain was melting after work :poly142: It's useful to have a flat hierarchy when you want to, let's say, select all objects with their name starting by "plane" So you type plane in the search field. -With the hierarchy mode on, you have…
ok, I can check in uv editor if normal are flipped wrong way. I do know how to change them so that's a plus. Using xnormal for all my baking and only maya's default uv editor to arrange and unfold, sew and flip my uvs. Is that an ok process? Maya's uv editor is pretty limited in my opinion. Plus all my tutorials suggest…
@llRobinll Yes, I noticed. I think I need to sculpt it, bake it and then position the planes all over the wanted area and not texture the piece of fur first and then position the planes and skin them to the animal to get a clear picture. When it comes to 'moss', it is supposed to be just grass, as the story unfolds in a…