I always wonder how do people animate hair, I am not much into animation in 3D so i have not much knowledge about the hair system, but I do know that in games they use hair cards and stuff like that but question is how does animate hair which is so high poly like in films. Do they rig them, if so how?
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
This is my new FPS Animated short which I'm working on and will be released in January 2017. I will also be releasing the entire video of how it was animated from start to finish on WatchMeAnimate. https://www.youtube.com/watch?v=6Ktm7nv1VkA I would like to wish everyone at Polycount & and to its loyal readers a very Happy…
Orion Project is a modification for Half Life 2. You can read all information about the mod on our moddb page: http://www.moddb.com/mods/8725/orion or our old website http://www.orion-project.net (new site coming). We are looking for a animator to further animate a dino (T-Rex ). And a modeler for modeling organic stuff.…
Mech Assault Genesis (MechAG) a known Half-Life 2 gundam seed serie themed modification is in need of help. They are looking for animators to animate their gundam models, this is one of the last things they need to finish before they are able to code the gundams ingame. Here are a few pictures of some of MechAG's gundams,…
Greetings! We are Mojo Game Studios, an indie company based in Ellicott City, MD with globally distributed team members. We primarily use Slack, email, and Skype as our methods of communication. We are currently working towards launching a Kickstater campaign late this spring or in early summer, and are looking for both…
Does anyone know how to get unity animation clips to update when the fbx imports? First import they all get setup but then when I start changing or adding more animations they stop updating and I have to do it manually.
We're having this weird issue with the pivot points of the bones going all out of whack with a rig and we're really not sure why. The odd thing is, it looks fine in the engine but it's all crazy in max. the scaling and size of the bones are fine...it's just the pivot points. We've tried 'merge animation', Save/Load…
** Please make sure that you can make model in anime style ** because If not it will waste time not one but both of us Now we make a PC game and Life+Farming simulation game. Harvest Moon and Rune Factory , the game will be quite big.Now our 3d artist she is very busy so i'm must find more 3d artist to help her make…