OK, im doing the dozer tutorial, author just loves just inset function of his and in one moment I wasn't able to replicate the effects on my model maya. He chose the entire side of the mesh and made an inset. It's sharp and looking good. In maya, I tried the same with extrude and got ugly result. Tweaking with extrude…
Insetting slightly provides the same results as scaling the edges without a small inset. I could always chamfer after the fact, but a lot of times, especially if you're feeling out a shape, that's not always a luxury.
you could extrude groups of faces up and inset the, or chamfer edges where you want a panel seam and textured and inset the resulting faces down. than it is just a batter of adding your support loops
I use mainly Maya, starting to learn also 3ds max. How can I make the distances between the outer edge and the inner equal, for example, on a rectangle? Tried using different tools, inset, outline, shell, but haven`t found a solution. Thanks!
this has come up before but i've yet to find a solid solution so i'm bumping the request. anybody know of an automated / scripted solution to extrude / inset a face with a circle of N edges ? or. chamfer a vertex to similar result ? maya specific. thanks
JoS has made a great inset/extrude addon. It works really well, though there are a few bugs. http://blenderartists.org/forum/showthread.php?217800-NEW-interactive-quot-inset-extrude-quot-addon http://vimeo.com/23468100
So, im trying to pimprove my high poly work flow. Im wondering when it's okay to use booleans for insets on high poly models. I've always been told that booleans are a big no-no, but im having a really hard time creating curved insets on complicated surfaces without using them. For example, I found this image floating…