So, im trying to pimprove my high poly work flow.
Im wondering when it's okay to use booleans for insets on high poly models. I've always been told that booleans are a big no-no, but im having a really hard time creating curved insets on complicated surfaces without using them.
For example, I found this image floating around on the internet:
the circular inset on that square shape with the two parallel inset lines looks like it would have been a huge pain to model in subdivisions. Do you think a boolean was used?
More to the point, is it professionally acceptable to use booleans on high poly models, prior to baking? I want to make sure i'm doing top-quality work.
Thanks.
Replies
Go to the how do I model them shape thread and read through it. There is a lot of information there.
In some cases they can be extremely useful...
Whatever works, works dude. Have fun!
Never.
Anyway, that's just my opinion...
I wouldn't say never boolean, but for sub-d work they can definitely be more of a pain then a gain.
Generally for your high res, when baking down etc, its whatever looks good works, if it looks good enough to you then it doesn't matter what method you use to create it.
As far as your image shows, doing it with sub-d i would use another method, like first creating the inset holes with a high # of sides for the cylinder, and then cutting some lines in a clean fashion, and either pushing them in or extruding he rest out to create the indented holes.
At the end of the day its too simple to say No, never use booleans! or Yes, bools are fine! You have to instead understand what is good and bad about them, and use them in your workflow where it makes sense to do so.
(forgive me if this whole thing belongs in the how to model dem shapes thread)
I still don't know what's going on here, and how to achieve my goals without boolean.
please help, im running out of hair to rip out.
Since it is a very 'industrial' shape you wont have much trouble keeping the surface nice and smooth.
Kindof like what EQ suggested regarding that reference picture you posted earlier.