Greetings! I posted this on the Dev forums, but I thought I may find some help from the animation experts here too. :) I am running into difficulty getting custom animations to appear in game. I'm working on some attack animations for Juggernaut. I ran into some problems - mainly in compiling the QC file to include the new…
Have some questions regarding animation and key manipulation for 3ds max. I am only using max for animation because i still prefer maya for anything i cant do in zbrush/3dcoat. So instead of perusing the interwebs further i thought i would just ask some short questions. --- How do i delete keyframes? How do i move…
Hi guys, Has anyone ever played around with Poser or Daz3d characters in Maya? I know they can be exported into Maya effortlessly, but when it comes to Animation in maya using these characters, do i need to rig the character in maya or will the default rigging from Poser for that character remain in tact when the character…
I am an 3D Character Animator seeking work. Please contact me if you have any animation needs. I have 4 years of experience working in game development, and animation pipelines on numerous independent game projects working as a rigging artist, graphic artist, and animator. I am highly proficient in these areas and I am…
Hey there, got a sticky situation - have a rigged character with animations, but the pivots on the character's right-hand limbs are flipped, and when in-engine the animations are also therefore flipped. Is there any way to fix this without having to re-do the animations? I'm using a custom bone rig.
Hi All! [This my first time posting here, if I'm in the wrong place etc, just point me in the right direction so I'm not covering old topics] Bit of Background: I've recently just finished my degree in Computer Games Modelling and Animation, like many others I'm looking to get involved in studio work to begin building…
I have a great opportunity with a proven game developer in the Southwest that is a subsidiary of a well-known publisher. Their most recent title was an MMO game that combined elements of RPG and large scale action strategy. They are currently in development on an unannounced MMO IP. They offer excellent salaries, bonuses,…
Hello everyone. After completing a full animation rig on a model with segmented geometry, parenting, etc., I was wondering how you would transition into a skinned rig/what the next step would be in the rigging process. Would you just transfer the animation onto a similar hierarchy but just in a skinned mesh? And is an…
Howdy, I have a flying drone that has movable parts on it. These parts include: * Rotating camera * Landing gears * Propeller * Flaps I've made the Hi & Low models and am getting ready to unwrap and texture them, but I'm stuck... -Should I texture and export the various parts as separate objects? Do they all go on the same…
Hello, this is a question I've been wanting to ask and I am interested to hear what most people on the forum will say. Right now I am the type of artist where I feel more comfortable sticking to creating concept art, low-poly modeling, UV mapping and texturing. It's not to say that I won't refresh my rigging and animation…