1: Are there any guidelines (do’s and don’ts) about psp modeling in relation to regular modeling other wise not associated with video game modeling. 2: What would be the best poly budget to use as reference ratio for Character to enemy to bosses to environment to items? 3: Where can I find a tutorial on making models ready…
Hello! We are seeking a character modeller for our Unreal Engine 4 Horror Game, the Vale. We are looking for someone to work with our already modelled demon. The task will include in depth texturing of our model, to achieve realistic results. If interested, or if you would like to more, please contact me at…
I am working on my portfolio for a 3d generalist position. If I have work demonstrating, modeling, textureing, and rigging already is it necessary for it to all be the same character model? For example I have a character model I have made and textured. And I have some animation work already done on a model like the max for…
I just came across this model viewer for FF X and X-3 3D assets. The character models are amazing and really worth taking a look at. If you want an instant education on the right way to make characters, check this out. You'll need the game discs to extract the models. http://www.yaz0r.net/ffxview.php
I'm looking for something to automate the creation of billboards from 3D models (for foliage). Can be a script or a complete program. I've been looking for this for a while but couldn't find anything. Basically, I want to input a model + textures and get a plane with the model on it as a texture (or 2+ intersecting…
How to model/ what's technique generally used to model an eye for a next-gen game char? i read some tutorial that i need to copy the whole eye, scale it up a bit (put 100% opacity & reflection) to get a realistic light reflection. can it be applied for a game model? or it's completely different to do a game eye?? thx
Hi,I have created some models in a CAD program (Inventor from Autodesk). Now I would like to use these models inside a game. So I need to make game ready models with clean meshes from this.What is the best way to do that? Are there tools available for this. No problem if this are payed tools.
Hi, haven't really done much organic stuff or any other modeling for a matter of fact in years. Just starting to get back into it, so heres my first crack at a character model. Loosely based on a soldier/swat concept. Would really appreciate any critique on the model regarding edge flow, poly distribution and overall…
Hi, this model is for my school proj. i'm trying to do a stylized human based on this sketch. Poly: 422 Max poly with body & cloth: 6000 i've look on some tutorial on face modelling, but somehow i feel this model is not really correct. looking for C&C to improve mostly on the modelling side.
i am in need of md2 models to use for a graphics program am making with c++ and opengl and directx(for windows). where can i find models on this site?(i am told its the best place to come for this sort of stuff):poly142: