I am working on my portfolio for a 3d generalist position. If I have work demonstrating, modeling, textureing, and rigging already is it necessary for it to all be the same character model? For example I have a character model I have made and textured. And I have some animation work already done on a model like the max for maya rig.
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Ye you can just add influences to the skin cluster. Select the joint then the mesh then skin-> add influence(just make sure to have the lock weights option ticked in the options menu for it or it will break your skinning)
wow thanks. I appreciate it