I did not :# How can you make sure that the animated version of this model has the same exact triangulation? I'm assuming most riggers and animators preffer to work with quad models. But you're right, this is most likely the issue!
I don't know why this is happening, i tried looking for a solution on the internet, but i can't find anything about this. It only happens when i hit "tri-planar projection" As you can the UV as projected onto the 3D model. Thank you for your time.
Having a little trouble with an environment that I'm working on and was wondering if there was a better way to model a broken brick pavement that blends in better with the brick texture on the terrain if that makes sense.
Day 91/360: Today, I watched Derek Elliot’s tutorial on modeling headphones and shoes. I spent some time modeling a random shape, and then I tried a different approach for my torch model. Thank you for your time 😊
In my opinion, does it really matter?! I mean, if you've effectively communicated an intent i.e. describing a particular workflow or method of doing things... Personally as a hard surface modeler, I'd occasionally flip between using 'control and support loop' when offering modeling advice which the former mostly comes from…
Good afternoon, I am a beginner in 3D modeling. How to make this texture? I understand that this is a UWmap render, but how to get such a map, please tell me, maybe there is some information on the Internet or on YouTube. If it is the texture of the vase. I model in 3dsmax
I started this as a personal project to use it for my portfolio as a Junior 3D Artist. I would say that I'm at the halfway point of the modeling. I've refined the shape to make it make sense in real life and with the right proportions. I also decided to separate the geometry into multiple meshes keeping in mind that the…
Why do my uv seams on my model create visible seams in substance painter even if layer has no textures. only channel values, or even if my model has no layers at all