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Feedback needed!

Raiton
polycounter lvl 6
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Raiton polycounter lvl 6

I started this as a personal project to use it for my portfolio as a Junior 3D Artist.
I would say that I'm at the halfway point of the modeling. I've refined the shape to make it make sense in real life and with the right proportions. I also decided to separate the geometry into multiple meshes keeping in mind that the idea is for it to be used in-game.
I still need to apply the subdivision surface to make it fully high-poly and fix the eventual problems that come with it but before that, I would like to get some feedback on it.

Also, do you think it's better to extract the low-poly from the high-poly or keep a previous version of the model and use that?

Thank you in advance :)

Right now it sits at 3300 faces

Block-out before making it high-poly


Right now it sits at 3300 faces

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