I started this as a personal project to use it for my portfolio as a Junior 3D Artist.
I would say that I'm at the halfway point of the modeling. I've refined the shape to make it make sense in real life and with the right proportions. I also decided to separate the geometry into multiple meshes keeping in mind that the idea is for it to be used in-game.
I still need to apply the subdivision surface to make it fully high-poly and fix the eventual problems that come with it but before that, I would like to get some feedback on it.
Also, do you think it's better to extract the low-poly from the high-poly or keep a previous version of the model and use that?
Thank you in advance
Right now it sits at 3300 faces
Block-out before making it high-poly
Right now it sits at 3300 faces