Hello, it's been sometime since I've been here, I'm looking for a freelancer that can help with updating a current model I have or redoing it from scratch. I'm requiring that it needs: -rigging -shape keys -movable parts/splits parented to the model for blender
Hey, I have been away for a while and I was wondering what everyone was using to display their models... is it still Marmoset and unreal mostly? Have epic released a stand alone model viewer - material editor? Are there any other viewers other than the 2 that are listed that would be worth looking into? cheers.
Hey guys, I'm trying to bake out my high-poly model in substance but it seams like it's not exporting with the turbosmooth modifier, resulting in horrible normals. If I collapse the modifier it works but I'd rather not have to do this for all the individual models. Any help is much appreciated!
This is a project that I had the pleasure to work. Is a series of animations, Petty Lee e seus amigos: https://www.facebook.com/petty.lee.e.seus.amigos/ Working for the company Animuz: http://www.animuz.co/ Worked on the model and morphs of Petty Lee and Frog. Hope you like it. model model https://youtu.be/plM0Uypi1uk
Hi! These models are from a psp game our team was developing, we had contacts presenting the game at E3 but we was unable to get a devkit (wich we were aiming for) So the game was put on ice. Thought i'd show some of the models we made for the demo.
I need 2 character 3d models that are ready to use for animation. Each 3d model need to have 1. Face Rigged 2. Body Rigged Here is the characters that I want it doesn't need to look 100% like this Thanks
So, I textured my low poly model and what I got is just texture maps exported... That's it? Just maps? Why can't I export the whole textured model? How can I use those exported maps? Can they be added to animated model in Unity or Maya?
Base on some sketches crash drew, he did the body and i did the head/weapon. Obviously still WIP. [Edit] The model is unoptimised, so things like the weapon and face have too many polys and I know about them. Timelapse of the head: and the model:
Greetings all, I am going to get straight to the point. I can only use my left hand, and have difficulty with 3D modelling and was wonder if anybody out there has anything to assist me with being able to model. Any help will be greatly Appreciated. Cheers Evan
We still lookin for a model skinner and a texture artist. Our first in game model is completed but needs to be skinned. We have a total of 8 models that will need to be skinned. If you are interested leave a post here or email me vorrik@planetdoom.com www.doom3jedi.com -Vorrik