I have 2 years experience in gamedev(mobile mostly) as 3d generalist. I have experience in low-poly modeling, texturing(pbr or stylized) Portfolio: https://www.artstation.com/olmax3d mail: olmax3d@gmail.com https://www.youtube.com/watch?v=wx8MIB95z3g I made car modeling and texturing I made car modeling and texturing I…
My name is Radu Mitroi and I am looking for a 3D props modeler. You should be able to create interior props for an old abandoned hospital. The game is horror so the textures should have some blood on them. The models should look realistic. You don't have to create every model, if you find a useful model on the internet and…
Hi My names fsxmaster. I came to forums to learn more about 3D modelling. (One little babystep at a time.) I wanted to know any starter programs for modelling. i've tried various sites but it's all to confusing for me to understand. Once I learn hot model I wish to do some TF2 skin models and archietecture models (which…
Hello, If you have to model a face. And you have only one image what you have to model. How do you approach this? I have a image from what i want to model a character face, I have similar but not same side view image. How would you recommend modeling in this case? Try to find similar expression face side view?
Hello, I got yesterday New Houdini. What i am trying to do is model based on ref images. I set images for background and side view but issue is that when i see mesh i don`t see image. Need the image in order to model. How to lower visibility for the model so i can see ref image behind it?
Hello everyone, Currently I'm working on model of space gate. It has limit of poly about 70k, 2 sets of 4096 res textures(albedo, nm and spec). I decided to make combined model, one solid model of gate frame and one branch like model which will be cloned to 5 instances in game engine. I've done 2 sets of nm textures and…
Hi everyone. I don't know how well this is going to work but we will see. Recently I've been trying to modeling various things for practice. But I found a little bit of a problem. When I'm ready to pick something new to model... I shy away from anything that is too hard. Here are two examples of what I've modeled: Mailbox:…
I have an indie vampire game that is getting close to completion but all the models need to be redone (they are just not up to todays standards) There is a demo, screenshots, video and more info here: http://www.lasthalfofdarkness.com/bloodlust Need 1 male human model and 1 female human (with vampire teeth) model about…
Hey everyone! Been pretty stuck on how to solve this problem. Want to try make a character that could be used in film. Every tutorial I look at for film uses models that are SubD models and they create displacement maps in ZBrush. These aren't SubD models 🤔 They're kind of models with gross topo. The only way I can think…
Hi guys I'm having a workflow issue. I unwrapped my model in 3-D studio Max did A UV template ,sent it to Photoshop, set up my texture brought it, back checked it in Max to make sure it was lining up on the model everything looked great. I exported my model to Z brush imported as a OBJ tried to apply that texture to the…