Hi, I am a bit clueless as to what license i should be attributing to my 3d models: what license would i attribute to my models if i want to hold the rights (that allow me to use the model commercially) but also allow others who have paid for it to use it commercially too?
I am coding a Q3A version of the CSS Zombie Infection. I need some low poly zombie player models. If anyone would be so kind as to give up their old zombie player models I would really appreciate it. I am at the point where I have enough code written and compiled to add a model and begin coding around it. I made one post…
Showreel link:https://www.youtube.com/watch?v=8bwr0-aocLw&feature=youtu.be 1)Barbarian Model contain 40k triangles: Albedo Map 4K 2)Creature inspired from Moorwen from Outlander Model contain 27k triangles Albedo Map 4K 3)Character inspired from WOW Model contain 22k traingles Albedo Map 4K Polycount does not include the…
Hi guys-- I'm an expert Unity developer who just got a contract to make a game featuring a number of scantly clad and nude females. My normal modelers are more versed in monsters, locations, etc. so I'll need someone with skills in this area specifically. This is a paying gig commensurate to expertise and efficiency. Bonus…
Hi! I'm looking for a 3D modeler to model a concept assault rifle. My goal is to have a proper model for engine programming. If you are interested, be so kind and contact me. It is a kind of an experiment project, so after contacting me I will have some questions about the details. Cheers, Benedict
Hello guys! I've just met with horrible bug (or not) in marmoset tb4. When i import my model to other programs like Substance painter, Maya, Blender everything seems fine. But when i import model to marmoset i just have fully blacked silhouette. This happens only with this particular model! I don't know how to fix that. *…
Hey guys, here are some pics of some models/the concepts for those models for a game we are working on. Thoughts? Keep in mind that it's for PC and is a 3D assets, 2D plane of action side-scroller, so the largest the "dad" (big dude) will be seen on the screen is about 400px and the son half that. I'm still working on some…
Hey everyone currently working on a car model, but been having some trouble. As many of you know the model has to be very smooth for highlights and such. My problem is that even with turbosmooth, my mesh still looks bumpy. I know this because of edge flow but is there any way I can avoid this or is a lot of tweaking…