Hello, I'm having an issue with texture baking in Marmoset Toolbag. When I bake my high-poly model onto my low-poly model, I'm experiencing an offset of about 2mm in certain areas. Can anyone help me troubleshoot this issue or suggest potential solutions? Thanks!
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I'm a beginner 3d animation student looking for feedback. This is a screenshot of the reference image and the start of my model. How should I continue with this model; any changes you suggest?
I was watching and reading tutorials on modular environment modeling, but they all are for buildings and geometric environment. How well does modular modeling work for an organic environment full of dirt, rock, and plants?
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Hi, I'm having a problem with Zbrush. as Gif shows depending on the position of the camera one of the model faces disappear, does this indicate something wrong with this model or is it just some kind of Zbrush bug?
I just want to know what kind of techniques people use when modeling a helmet with a visible face such as: Do you model the face first then Build around?
The physical model isn’t mine, I used a tutorial to paint onto the model they provided. This was practice for substance painter, as it’s my first go using it. The tutorial i followed was from Plural Sight. model
Hi, Can anybody recommend any good 3D modelling software that is fairly inexpensive (or even free?) Preferably something similar in style, modelling wise, to Maya or 3Dmax? Cheers.