Looking foward to the outcome! This might be a silly question, but for your blockout phase, are you creating your models in UE4? Or modeling in a different program and bringing in the basic model into UE4?
This is the Big Daddy, The Battle Lord - In ZBrush. This design was heavily inspired by a model that Joe Jing made for Duke Nukem Forever. Game model - PBR Game model - Wires
3d rendered and Animated Custom Character Ether SwordsMen Took me some time to learn anatomy and design works to get this character modeled and textured started out with an Idea of a sketch and made this Render with a process, the work is very rough as this is a beginning render.https://youtu.be/XNk4uw5al-s
I would avoid trying to copy/reproject the UVs from the old model into the new model. Instead I would create a new optimal UV for the new model, then use Bake To Texture to convert the texture from the old model into the new model.…
Good evening. I'm Demetrius, the project manager for the EbonSoft development team. My team and I are working on prototyping phase of our project currently, but will be moving into the full development soon. We're looking for someone(s) to create the models for the characters and enemies within the game. We want to provide…
Hi there, I have been revisiting modeling again trying to improve my workflow for the texture process. I am currently working on an artillery cannon model that I had come across in a park in the greater Pittsburgh area a few years back. I had said I was going to model this years ago now and are finally getting around to…
Hey guys, I decided to redo an old model of Balrog I posted on here a couple years ago. Since my modeling skills progressed, I couldn't stand to look at the old model anymore, so I decided to give him a make over. I'm gonna present this piece as a high poly render. I'm currently fixing textures and setting up my render…
Hello all! I'm looking for a 3D artist who specializes in non hard-surface/organic modelling (characters,clothes etc.) for my upcoming mod project Portal 2 : Repercussions You should be familiar with following tasks: -3D non hard surface modelling -UV mapping/texturing -Model rigging If you're interested,you can contact me…
This is a commissioned piece of a low poly animation model. The poly budget wasn't as limited as a game model, but I still had to be careful. I couldn't push the polys too much due to the clients lack of PC power for the animation and rendering. Critiques highly welcome... Posting progression from Zbrush to Maya Original…
I have a question regarding rendered models for a portfolio. Should models be rendered in Unreal (or any other engine) or directly out of Max or Maya with Mental Ray or scanline? I'm not that familiar with any of the engines yet. I am currently building my first 3D portfolio to get a junior level Environment Artist…