This is a commissioned piece of a low poly animation model. The poly budget wasn't as limited as a game model, but I still had to be careful. I couldn't push the polys too much due to the clients lack of PC power for the animation and rendering.
Critiques highly welcome...
Posting progression from Zbrush to Maya
Original Character design by Uraeus. Modeling by Tony Vargas
Edit:
This was his original design, but he wanted something a tad different. Had to be similar, but not the same.
Replies
Posted the concept above. he's the guy on the lower left.