I have a question regarding rendered models for a portfolio. Should models be rendered in Unreal (or any other engine) or directly out of Max or Maya
with Mental Ray or scanline? I'm not that familiar with any of the engines yet.
I am currently building my first 3D portfolio to get a junior level Environment Artist position. Most of my models are buildings and environment props.
Also, should I include lightmaps on my models or have a light set-up create the shadows in the renderer?
Thanks
Porkovich
Replies
Can I just import my finished textured model from Max and render it in Unreal, or is there more to it than that?
[ame]http://www.youtube.com/watch?v=0feCsz2FeuU[/ame] - Importing
http://www.hourences.com/book/tutorialsue3mated.htm - Materials
http://www.hourences.com/book/tutorialsindex.htm - Everything else you'll ever need to know :P