Sorry for my ignorance but are there many games out there which you can create and sell game assets for? And have you had much success selling assets for specific games? And if so what were those games?
Decided to to model a KV1 tank inspired by playing Wolrd Of Tanks. Just struggling to create the front section on the turret and would much appreciate the help :) Maybe it's easier than I think but understanding the process of getting to this shape would be the goal.
I've made a simple bullet hole decal in ZBrush by sculpting in a box. I'm curious about the workflow of creating a decal out of this. How can i export it to a transparent diffuse and normal texture? Do you guys have any videos on this topic? Thanks for the attention! :) ps.: I'm also planning to do other decals, like…
Hi guys' New to the forums so I apologize if this isnt't the place to ask these questions. Are there any in depth tutorials about creating terrain and entire outdoor levels for specific use in games. From modeling to texturing to properly importing the meshes. Thank you guys. P.S. (I did try the search bar but there are no…
guys how do you create a tornado in maya that look like sandman's sandstorm in spiderman shattered dimension? [ame] http://www.youtube.com/watch?v=XgiyTNDxmWg[/ame] heres another one [ame]http://www.youtube.com/watch?v=4I02...feature=related[/ame]
Why must I subdivided edges on a mesh to get a acceptable results from a vertex map ? The method to create a vertex map as most know on a mesh is Lighting/Shading > Assign New Bake Set > Vertex Map, can't you see a vertex map in the viewport ?
Hello everyone! I'm new to quixel suite and I'm looking for someone nice to explain if/how you can create a ddo custom material completely without a mesh, Id map. I just want to make a albedo texture in photoshop, convert it to a normal and then work with it in ddo. Export these and use them in engine. Is this possible?…
Hello. What is the best program out there to create clouds either with placing VDBs around or generating it procedurally inside and rendering them as skyboxes with realistic lighting and atmosphere settings?
Hi there If you are seeking an active energetic full-of enthusiasm programmer with a strong passion to create and innovate in video games, a man with a deep understanding of the domain, equipped with the skills and tools to create the state of the art, using the state of the art technology, then please look at me and give…