Hello guys. I want to try myself in creating characters and i am interested in stylization, like in the projects ZZZ. Please share resources, tips and experience in creating such characters from scratch. How to make clothes for them and other possible things that may be useful in this matter. Thank you for your attention.
Topology/edgeflow looks good, nice minimal poly count without any additional stray vertices too stress over 👍️ By the way, Tim Bergholz started out with Max before switching to Blender so a few of his older tutes particularly the free ones, would be worth browsing through for tips if you happen to get hung up on something.
Senior industry HS artists from what I've seen and/or followed, (...just naming a few that readily come too mind - Tim Bergholz, Hamish Ames and also Karol Miklas) in particular, had worked with open source apps for many years so guessing back in the day having an agnostic aptitude would still get your stuff published…
Hello guys. I want to try myself in creating characters and i am interested in stylization, like in the projects ZZZ. Please share resources, tips and experience in creating such characters from scratch. How to make clothes for them and other possible things that may be useful in this matter. Thank you for your attention.
Knowing how important it is to keep honing my skills as an environment artist and 3D modeler, I spent my free time over the last few months building this retro, Mid Century-inspired secret laboratory. Although I have years of experience in Unreal, I wanted to keep expanding my knowledge of its systems, especially the ones…
Nice progress, good proportions:thumbup: Some crits; The looping around the tits and a bit on the arse doesn't look quite right http://www.imrankhalique.net/uploads/zilia_wire1.jpg *if you could reduce her nose length a bit and make it curve inwards just before the tip she would look hot.
I know, I know. This is different though, I tried figuring this out months to a year ago and dropped it for awhile, now I'm coming back to it. Do you have any video recommendations or tips or anything?
So I want to try to make a really low-poly spaceship in the style of the old x-wing/TIE-fighter games. Got any tips? I've never really made a texture like that before, so I have no clue what I'm doing. Here's an example of what I'd like to achieve (the top one):
useage, finger prints, ink usually starts leaking? could add that anyway at least it happens to my pens after a while, wood grain more grainy, the indents of the wood are very soft looking. I slam the pen when it has the cap on so that pristine tip of the pencap would be "warped" a bit. And i break the pen cap fin usually…