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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

WIP smith and wesson revolver 357 magnum

polycounter lvl 9
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Cenobyte polycounter lvl 9

Following this Tutorial

https://www.artstation.com/marketplace/p/ojRqP/revolver-tutorial-industry-ready-weapon-and-attachment-creation-for-video-games?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace

But for learning sake doing it entirely in 3ds Max. Initially i was doing it in Zbrush but decided to do it in entirely in 3ds Max. Here i won't be commenting on anything related to tutorial mentioned above . Cheers.


Initial Cylinder done in Zbrush , Will redo this in Max . Will post update later regarding that.

Update_01_Cylinder_01.jpg

So did a blockout for Picatinny rail for top . Will do HP for this

Update_02_Pickatinny_Rail_01.jpg

Here Trying out HP for Picatinny rail , just experimenting on 1 Section of it , instead of doing it on all of it .

Update_03_Pickatinny_Rail_01.jpg

Faced issue on this selected part , i was getting inconsistent bevel on this part in High Poly, Even if support loops were there . It always looks sharp and bit off in HP

Update_04_Pickatinny_Rail_01.jpg 2022-12-01 23_45_53-Revolver_19.max - Autodesk 3ds Max 2022.png


I prevent this i did bit of chamfer onto those edges , This gives better result , though it is being incorrect here (imo ).

2022-12-01 23_48_40-Revolver_19.max - Autodesk 3ds Max 2022.png 2022-12-01 23_50_17-Revolver_19.max - Autodesk 3ds Max 2022.png


Will update more progress , each day . Making a thread here to learn and be consistent on this .

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