Hi ya! First I gotta say, fantastic piece of software this! Finally got a license at work too and I can't wait to get to use it professionally now as well. Anyway, I stumbled onto a couple of things that I can't figure out. I have a project where I have made material id's separately for normal detail screws and for the…
What made me feel like crap: Wanting to say, what i want to say & the rest of "you" preventing me, you as in website "mods" & the like because reading the truth (or you claim my truth) will ruin your day if other people get to read it, they might agree. Wanting to say a lot of you claim to be adults & show a lack of spinal…
Haven't finished the game yet, but whatever the end is, ask yourself this question: would you rather get an epilogue, or more Mass Effect games in the future? :)
Thank you i started with a Steel Rust and Wear Material On Substance Painter and used 2 metal textures i got from textures.com and did a little adjustments to it just to get a little more metal feeling after that i did some scratches with a grunge map and an edge damage using the edge strong Smart Mask i added some dirt…
a little bird tells me its going to come out on Origin first.. a couple of questions... will it be coming out on steam too? and wasnt 3 meant to use the save games of 2 to continue the story with the choices you made? major poo if you ask me... EDIT sorry if theres a ME 3 thread going already... please close it if there…
Hello, havent noticed anywhere a "quick question" topic - since that would be perfect for this - so I'll just ask here: This is what I want to do: I have a relatively flat and even mesh and I want the edge of this to be rolled up a bit like in the pic. I'd imagine this should be fairly easy to do but the only solution I've…
I have tried to add some subtle tool markings onto the mask. I have also decided to lean slightly away from my original concept of a bone coloured mask and lean towards having a jade one much like https://www.pinterest.com/pin/557461260100005915/ - this one from my reference board on pinterest. I then worked on some cloth…
Hi guys, actually I have to build up a massive landscape from scratch with a lot of iteration work. For this task I created a landscape in world machine and modified these in unreal engine to have better line of sights etc. Now, the landscape is in some places pretty ugly, because a lot of hills are smoothed out and the…
Creator + Hello people! I want to introduce a tool - Creator + What's this? Custom panel for Photoshop. Made for personal convenience, and based on the needs of the 3d artist. What can she do? Zmask Creator - Creates a small alpha to help work with the texture in Zbrush Bump Creator - Creates a base to generate normals of…
Unless I am missing something as well, don't think you are missing anything. Don't even need to get the component mask for R in your one> You are component masking a float but it's already a masked float straight from the vert color node, so that shouldn't do anything. The other graph basically ends up multiplying the vert…