Hello, im starting to concept some ideas for a possible first prototype on UE4 Interface and anime characters are placeholders for now. I tried doing the railgun the mech carries in zbrush but it wasnt a good idea after all, next time i will try to do all the hardsurface stuff on blender.
A nicely condensed concisely narrated set of tutes, thanks very much for the share and also effort involved putting this series together. Cheers. EDIT: Will definitely give your workflow a run through, I'm always interested in what other artists are doing inside Blender as a hardsurface modeller myself.
I started working on this Character last year, using Changwoolee concept and various other references, i am giving up working on this one now Used Zbrush for Sculpting Hardsurface and the Character, Maya for Retopology and hair cards, Substance painter for texturing and Marmoset for Presentation, Thanks to Andrew Averkin…
@Eric Chadwick Sorry for the late reply: I do own UVLayout, can you elaborate on the automated workflow it enables? I have always used it for manual unwrapping of delicate hardsurface and organic objects (fancy manual pelts and all that), but I'm not aware of any way to generate full layouts there automatically.
Hi , I am trying for first time approaching the hardsurface modeling throught subobj division and so applying creaseset and then opensubdiv, the difficulties I am finding is when I met triangles and how to solve them to keep an all quad subdivision ... How do you do ? and what of this solution is it correct or wrong?…
I'm primary a 3dmax user, but I've been using Modo recently and found the Action centre, Element to be invaluable when creating complex hardsurfaces. Is there any script or method I'm missing , for 3dsmax, that would allow me to quickly select subobject elements and then tranform them using another subobjects alignment?…
Hello, my Name Is Evgeniy, my specialization is hardsurface modeling props/weapons. I use programs: * Blender3D * Zbrush * xNormal * Photoshop * Substance Painter * Marvelous Designer * UVLayout * Marmoset Toolbag 3 I'm looking for some freelance work. My portfolio on ARTSTATION Email: evgeniy.ilnitskiy.3d@gmail.com Some…
mmmm lovely , i also love how there`s hardsurface and environment art being created ^^ heres the timelapse of the Dishonored sculpt [ame=" https://www.youtube.com/watch?v=AikKeCEku0U"]Dishonored Inspired Sculpt Timelapse - YouTube[/ame] and YAY ghibli :D sculpted yubaba a while back, now to find out which character to…
Iciban - Thanks, I am working at a company, but because I don't get to do this sort of stuff at work, I'm always looking for opportunities. My current plan is to do this fence prop as it is a companion piece to the console. Then, I'll get moving on a small Forest 1 scene. I feel as though I've gotten my fill of…
This was sort of a test to see what I could achieve just with sculpting. I tried my best to sculpt the hard edges on the plates but it took so much time, I ended up just giving them a polish. For me Its still better/faster to use max or maya for hardsurface stuff. My sculpting skills are just not at that level yet :(