About The Position Dreamsail Games is seeking a Character Artist tenacious enough over reaping creative fulfillment to ditch their current reality for the adventure of VR Game Development. www.dreamsailgames.com * Candidates for this role must apply with a portfolio of their work. Please show fully completed 3D characters…
The folks at Allegorithmic are ready to start announcing the Top 10 winners of the THRONE ROOM contest they held here at Polycount. It was a massive, massive contest that saw 500 threads get made and 111 entries submitted. For an environment art contest that is huge! Congratulations to all those who participated and…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
Hello fellow Polycounters! Some of you may have already visited the Hattery (kind of a stealth beta launch about a month ago), but I want to formally introduce it here and hopefully elicit constructive feedback as it grows. :) DotaHattery (http://www.dotahattery.com) is a WebGL-based website/webapp that provides real-time…
As a Sr. artist for characters, all I've personally ever recognized it being as is the following; A.) Years of experience worked, products of value that you have shipped. B.) Dependability & demonstration of ownership of tasks with absolute minimal, to no oversight whatsoever in completion of work. (Meaning, your…
Hey, I'm not an environment artist, but I do make hair cards which follow a very similar pipeline. You're right that the reason you would want to follow the shape of the leaves is to avoid too many overlapping transparent pixels but as engines have advanced, the amount that this improves optimisation is negligible and so…
Also look for any action requiring you to hold down a mouse button while dragging (like most 3d software do for moving verts or objects) and try to get rid of it. Blender has a very clever legacy input scheme (quite unusual for people not familiar with oldschool command-centric CAD) revolving around tapping a key to…
So you want to move your hip and want the IK leg to follow, but the knee bends incorrectly, even though the foot follows the hip correctly. Do you use a Polevector contraint? Is the pole vector following the hip as well by parenting or point constraint? There is no need to learn MEL (or better python) to be a beginner or…
most professionals have seen the tutorials and know you followed it step by step. there is nothing wrong with following a tutorial step by step as long as you understand why you are doing each step, but the work produced from it does not really show you understand. something you may want to try is following a tutorial but…
Just started my journey into Zbrush! Haven't had a chance to learn it in school so I'm finally learning it in my free time. My goal is to become a character artist so please leave critiques and comments. Here is my progress so far after 2-3 months. These sculpt are in chronological order My first head sculpt Demon head…