Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…
Today I downloaded the Suite and unfortunately I came with an error that has the name of "Crash and date I try to open" it always comes with a different number of error, see the print I took the link below. http://prntscr.com/i3pv9r after I put in the "Yes" that translating to English is "Yes" (I am from Brazil then it…
Cool. 3dcoat once was my favorite soft for materials . Not sure why it all still look so complicated although. I would prefer just a single node flow and layers just as an ability to quickly switch on and off certain node brunches. Also very much hope the base noises are not only UV projected or triplanar blurry . A true…
Hand-painting them wouldn't be too hard. http://forums.cgsociety.org/showthread.php?f=46&t=373024 If you're working in Max, you could select the edges you want, then use Texporter set to render Only Selected, which would render a wireframe of the selected edges. F-edge might also be a solution for Max. I haven't used it…
Well, the link was right there in my previous post : https://www.ebay.com/shop/gnomon-dvd?_nkw=gnomon+dvd Phisical media is the king of preservation - it is as true for TV shows delisted from streaming platforms as it is for educational content from a few years ago. And it takes about 2 seconds to find the newest official…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes. I need a hard surface artist to step in and replace those greyboxes so I can…
I am not sure what is causing this but every time I put my alpha of my texture to opacity its giving me weird see through splatters on my static mesh. This one is with only alpha map on diffuse channel http://imageshack.us/f/594/udkweird2.jpg This one is once I connect it with opacity…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Thanks, you can check the old versions of water surface here: http://fc05.deviantart.net/fs70/f/2011/341/1/8/tree_hut_by_personaliter-d4igyq0.jpg and here http://fc08.deviantart.net/fs70/f/2011/328/c/6/wip_tree_hut_by_personaliter-d4h4tyg.jpg Maybe later I'll make some cool liquid shader, but now I'm a bit tired of this…
This was such a pleasant surprise! I only glanced over the headlines around the web as none of them mentioned that Miller was attached to it...so thanks for the links, littleclaude. Can't help but think of when I first saw that mech and pilot fmv for the og xbox (when the idea of working in video games was still just a…