3D character work and visual development based on League of Legends' Corki. One of my favorite video games inspired me to challenge myself by creating one of characters. The biggest challenge was capturing the details of the hair, requiring meticulous attention to achieve a realistic effect. For future projects, I plan to…
Hey all together, I just got to check this post again. Thank you all very much for your feedback and knowledge. Indeed its really by far not the best mesh to work with further (it shows also i still have to learn much about character retopology, reflecting the last days until now...). I have to try and fix the mask then…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
I realized I went radio silent on this thread for a while, got busy with other stuff. I want to update that I finished this project a while back, and I was able to achieve most of my objectives. Eventually I created the completely modular character asset with this project, with whole inner body mesh with a set of outfit. I…
We really happy to be announcing today the winners to Polycount's first ever all-2D contest: Unreal Tournament Master Challenge: Concept Art. As a reminder, the winners of this contest have won the following prizes: Epic Games prizes All entries that Epic chooses as a winner will receive a round of feedback from Chris…
What ignited your passion for developing games? When I realized how potent it feels to inspire and connect others through my art, there was no other desire for my career. Moreover, spending each day challenging my creativity to craft extraordinary projects satiates my passion. My name is Jaden Malley. Currently, I have…
The challenge is that even if we as devs/artists see the games we've worked on as art, or its content to be artistic at the end we have no ownership of it and for the end user, this is a product they are purchasing. Its why I added, what the audience feels about it. You can assess what the audience wants through an…