Not sure how I feel with a for-profit school that though better than some still churns out unprepared students being the main sponsor.
That and the main prizes... honestly are underwhelming. Most people will already have licenses for some of the software needed to create the game in the first place. The free subscription to textures and animations only helps if they are doing indie games.
Honestly sounds like a great competition for students. Most professionals wont have time to put into it, especially for the payoff.
Edit: Lightwave?? Really? (Not dissing those that use it, but its not too common these days).
fpscontrol looks interesting but do you get unity pro to make the game? if you are stuck using free its not gonna look great with no shadows or post fx. Also can people enter in teams? I cant see any info about that.
I deal with no shadows or post FX every day at work - adjust yo art style fool!
And it looks like teams are fine:
"All individuals contributing to a Team Entry must be credited with their roles clearly stated. This includes, but is not limited to: Producers, Directors, Directors of Photography, Art Directors, Visual Effects Supervisors, Animators, Modelers, Lighters (includes shading), Screenwriters, Editors, Compositors, Musicians, Audio Mixers, etc."
looks interesting, but yeah unity free is realy a letdown.
they could have offered pro for free for the challenge duration, like they have done so many times before.
I'm a professional and I'll give it a shot, the thousands of dollars worth of hardware prizes aren't too shabby either.
Auh, yes but who gets what on the team?
Here are specs on Acer
" The Veriton P Series workstations are available in three configurable models. The midrange Veriton P130 F3 features Intel Xeon E3 processors, choice of NVIDIA Quadro and NVS graphics processors, 4 DDR3 DIMMs, 32GB DDR3 maximum memory, support for 4x2.5-inch hard drives and a 500W 80 PLUS Gold-level power supply."
Nothing super spectacular.
Anyhow I'll bow out. I don't want to be the Debbie owners anymore than I already have. I guess my main issue is a ""university" spending money on PR and contests versus, oh I don't know.... students.
Replies
That and the main prizes... honestly are underwhelming. Most people will already have licenses for some of the software needed to create the game in the first place. The free subscription to textures and animations only helps if they are doing indie games.
Honestly sounds like a great competition for students. Most professionals wont have time to put into it, especially for the payoff.
Edit: Lightwave?? Really? (Not dissing those that use it, but its not too common these days).
And it looks like teams are fine:
"All individuals contributing to a Team Entry must be credited with their roles clearly stated. This includes, but is not limited to: Producers, Directors, Directors of Photography, Art Directors, Visual Effects Supervisors, Animators, Modelers, Lighters (includes shading), Screenwriters, Editors, Compositors, Musicians, Audio Mixers, etc."
they could have offered pro for free for the challenge duration, like they have done so many times before.
Here are specs on Acer
" The Veriton P Series workstations are available in three configurable models. The midrange Veriton P130 F3 features Intel Xeon E3 processors, choice of NVIDIA Quadro and NVS graphics processors, 4 DDR3 DIMMs, 32GB DDR3 maximum memory, support for 4x2.5-inch hard drives and a 500W 80 PLUS Gold-level power supply."
Nothing super spectacular.
Anyhow I'll bow out. I don't want to be the Debbie owners anymore than I already have. I guess my main issue is a ""university" spending money on PR and contests versus, oh I don't know.... students.