heyy! Is it possible to use this method with vray on 3dsmax to load different displacement maps to different coordinates? I can't do this, so, if it is possible, does anyone could help me? Thanks
Hello everyone, i am new here so i am not totally used to how this works. i have some questions and i hope you can help while modelling in 3DMAX. trying to model this sofa but i usually get lost in the process, unfortunately i don't have blue prints so only from these reference images. these are the Refs: and here is my…
Hi... Invert axis is a function that allows you to select half of the model with 1 click. I want to hotkey this command but I don't know where it is located. Does anyone know?
Hello everyone, I have issues with reexporting a skinned mesh from MAX to UNITY. I used regular import / export but also the Unity Max Integration plugin with the same results. I do not modify anything inside Max, I only Import FBX from Unity and Export to Unity from Max. As you can see in the pictures the reexported fbx…
I seem to remember the tutorial that came with 3dsmax was pretty good and covered the basics. It dealt with a chess piece I think... This is a bit dated but still holds up. http://www.poopinmymouth.com/tutorial/normal_workflow.htm
Thank you, Im going to try those scripts. Im used to work in AutoCAD and everything is so precise there, I dont know why 3dsmax doesnt have an easier way for doing this.
Hello I wanted to ask if is possible with the plugin dreamscape to bake a looped tiling texture of sea animation to create a set of sequenced images to use for a looping animation that is tiling and looping ....if so any idea where I can check to see tutorials etc?
Hey guys, I'm trying to render a wireframe using mental ray and I'm experiencing this problem: I also tried to render using scanline (duplicated object) and the same thing happens. For some reason this does not happen when the model is triangulated. Any ideas?
Is there any good workflow someone can point to that would allow bones and skins to go between the two without doing weird things? I mean I could list the weirdness, like scale, rotation. position, and sometimes the animation.
I'm currently getting into animation. I tried to make this cube fly a loop, but when I try to rotate along the line using Time Tools > Rotate it flips back after a few frames like this: https://gyazo.com/1e6eb965affafc2f59dd4f4b8db67f61