Update Hey Polycount :D This is my venom im doing for gameartisans comicon challenge, I thought i would post my process over here as well so I can get more feedback from different ppl. The Idea behind this venom is that its his final stand he has just been hit by a Anti Symbiote Matter bomb and one more direct hit venom…
I have problem with output Gamma with baking textures. Gamma correction is OFF 1. If i bake first model - i have good normal maps 2. If i render second model - and have overexposure normals! In the same scene.. (I don't change settings!) And.. now if i want to render first model i have same overexposure texures like in…
Hello, How are you? I'm searching for a versatile Unity developer that has an eye for detail, good communication skills & inverse kinematic / secondary physics experience to join us. I need your help with simulating properties of 3D physics between complex 2D sprites using the player's mouse input. These 2D sprites are…
I'm doing some tree tests in maya, working with alpha channels and tgas. That's the camera being tilted slightly. There's a MASSIVE amount of transparency issues / flickering, and I've googled and googled. I remember a long time ago this was an issue.... please don't tell me it's still an issue, is it?
Hey Flynny! You probably gave up on this thread, But I've been experiencing a lot of issues with the copy tool as well. And its only Maya 2014. If i bring my model back in 2012, everything works like a charm. The issue I get is that some influence is just plainly not respected. Both meshes are the same and have the same…
I have a plane with a texture in my scene, I can edit the plane adding edges, verts etc and with Preserve UV's ticked I can move the verts with little to no movement of the texture as expected. However switching to use the modelling tool kit cutting edges then moving verts it does not preserve the UV's instead I have to…
Alright so I finally found some time to upload this next challenge. Once again, I had to find time during a lunch break so this is another short one. 20 min challenge with an emphasis on modeling. I gave myself (and a co-worker) 20 min to model this little quad copter from the reference below. I'm relatively happy with it,…
So I've been using merge to center for a lotta things. I've never had this problem until using this version of Maya though. When in edge mode, I select one edge, select merge to center and it does its job! BUT, now it switches to vertex mode after doing so, even though I was in edge mode! So it basically defaults to vertex…
Hi Guys and girls of Polycount, I'm currently working as a member of the internal QA team over at The creative assembly. I am trying to make the jump from QA into a permanent art position. If you guys have any feedback regarding my work or my website i would love to hear it. Here is my personal site that contains the…
ANATOMY STUDIES I challenged myself to improve my anatomy drawings during the time of my last semester at university ( March 2022 - September 2022 ) March 2022 April 2022 [TBC]